Hong Kong original Samson Young is a multi-disciplinary artist working across audio visual mediums such as music, video art, sound art, and performance. His work has lead him to exhibit in galleries across the world, including the Guggenheim Museum, Gropius Bau, Osaka National Art Museum, Arz Electronica and various biennales across the world. His practice comes from a music background, studying composition in important institutions across the world. After his PHD in music composition, his practice has lead him into music technology and digital sound making. Currently he is involved in various research groups regarding physical modelling, a type of synthesis that seeks to correctly model instruments digitally, with the power to replicate in detail the sound of that instrument to a point of no recognition between the original one and the plug-in. Young’s research also includes the concept of modelling in the computer science world, asking questions regarding the importance of these models and the assumptions that are taken when dealing with this models. Possible Music (2018) sound installation is one of Young’s projects where he seeks to create impossible instruments with modelling techniques. Designing with algorithmic manipulations, instruments that acoustically could not be possible in the real world. For the installation Young included sculptures of the instrument he modelled digitally and then hid speakers that played a small composition made with the instruments created by the physical modelling.

The picture above is from the installation, the massive trumpet mouth pieces in the walls have the exact measurements of the instruments modelled in the algorithm. In the sound piece, Young also experiments with the exciters of these instruments, using imaginary situations for this instrument to be played. For example he modelled that these massive mouth pieces where going to be played by a twenty meter dragon, inside of an olympic stadium. The results are incredibly unique and bizarre, hinting powerful surreal imaginations in the listener.
An interesting technique that Young has been using in his work is the ‘Boids Algorithm’, an algorithm design to correctly model the flocking of birds. This algorithm is then used to sequence and trigger music, aligning and disarranging tones and timbres in the manner a flock of birds will move an interact.
The Immortals (2019-2020) – Is a collaborative work of Young with musicians and artists: Dither, Michael Schiefel and Eliza Li. The work consist of an animated cantonese opera, combining multimedia as theatre, electronic music and quartet string music. This piece has a great influence in video games, animating dance and theatre with a very lo-fi digital aesthetic, making the piece quite surreal and parodical. In the narrative of the opera the project uses a lot of contemporary, post-industrial objects, giving the piece a juxtaposition between the old cantonese dresses and style, with modern objects such as cranes and construction work. The music also has this video game aesthetic, composed with low bit-depth synthesisers and catchy ostinato, giving the animation energy and a sense of forward momentum.
In reflection I think his use of very complex digital technology gives his pieces great aesthetically and conceptual depth. Also the fact of his proficiency in multiple mediums make his works much more impressive, flexibly changing between music, theatre, animation and sculpture create a surround composition that has endless ways of interpretation and analysis. His visiting lecture inspired me in the upcoming musical technologies, for example the research group NESS and its physical modelling. I’m curious to see how far this concept can reach and to what extent would they be able to replicate the real world with digital mediums. His idea of using impossible imaginary sonic situations and then make them hearable with the software, promoted in me an interest to think of imaginary situations such as the ones for the project. I’m curious to see for example how a guitar would sound in another planet with different pressure, and what if that guitar was being played by a giant hand made of paper. Quite a surreal image, but does the picture in my head of the sound that the guitar would make, could it match somehow with what the software will render? I guess I will never find out.