Category Archives: Sonic Interests

Felisha Ledesma

Berlin based sound artist and practitioner, focused in installation work and gallery performances. Generative compositions and performances are a common medium or her exhibitions, intersecting these techniques with other sound cultures as noise music. Ledesma’s work has an origin in Portland in the US, with organising both raves and underground gigs and sound exhibitions.

Her work revolves a lot through synthesis, from plug-ins to hardware. Ledesma has hosted multiple synth workshops, giving people access with complex equipment like modular synthesisers. The workshops later became a collective where different performances and events where taken place. Artist where invited for residency in their studio to explore the equipment and record performances. Artist such as Moor Mother performed in the events, the recognition of the collective made brands donate gear to their studio and later collaborate in workshops with that equipment. Her work in synth workshop lead her to work in a feminist synth library in LA, contributing in curation of events and documentation of female lead synth work.

AMQR is a software synthesiser created by Ledesma and fellow sound artist Ess Mattison. Ledesma used this tool to create her second release ‘Fringe’ , creating her own sound for her own composition. The synth objective is to blend between electric and the acoustic, being in the luminance of both timbral spectrums. The name AMQR is inspired in the new sensational phenomenon ASMR, the synth was created to mirror the affect of an ASMR experience. The success of AMQR led Ledesma to start producing new synths, in particular made in Max Msp, and sell them. She also uses this synths and plug-ins in her performances, with the purpose of testing the plug-ins and explore their limitations.

Above is a song of the Ledesma album ‘Fringe’, as mentioned before this album is weirdly hybrid between electronic and non electronic timbre. As a low quality digital picture, this album sounds possibly real but the tiny distortion of the electronic medium twist the expression of the composition. I admire the ability of Ledesma of creating her own sonic tool, modern music of sound art is widely connected to the sonic tools used in the composition, using unique tools create unique compositions making her composition extremely personal.

Pamela Z

Pamela Z works varies across mediums, shifting from music composition to sound arts, and sometimes dealing with visual media and animation. Her compositions are commonly characterised by complex sampling and looping techniques, using Max Msp and sensors to build melodic material and then improvise with it. In the visiting practitioner lecture she explain that her instrument is a collaboration of voice with the computer, where she manipulate her voice with digital processes to create a specific aesthetic. Lately she has also used sensors and video input to manipulate her voice and music, for example she would wear sensors in her hands and then with expressive movements modulate the sound to mirror her movements.

As movement or dance is an important building block for her compositions, she has also shifted into doing live performance art. Collaborating with professional dancers as buto dancers and opera practitioners. Then she uses digital technology to join all the collaborators in an interactive media. The extensive use of loops make her compositions extremely minimalistic and trance inducing, she creates a continuing pulse that creates an attractive rhythm to the audience.

Pamela Z has also indulge into digital installations and sound sculptures. She used common items of life and modulated them with digital information. For example she had a baggage X-Ray machine, like the ones used in an airport, where visitor could put there own bags and items. But this X-ray machine was coded to show items that where not in the bag, specifically things prohibited in an airport, like guns and knifes. Creating a quite ironic and paradoxic piece. I also thought that the interactivity of the piece made a great relationship between visitor and piece.

Interviews are widely used in Pamela Z’s creative process. Before starting any new project, Pamela Z searches individuals to interview about relevant artistic themes or non related topics. She records these interviews and uses them for both inspiration and as a mouldable primary source for art pieces. Her piece Memory Trace (2012) uses a collage of multiple interviews she did to people about memory, and create a narrative connecting parallelism between the answers of the subjects of the interviews. I though this piece was both conceptually pleasing, due to the narrative of the piece and aesthetically pleasing, portraying voice in a very satisfying matter, developed by rhythm and repetition. Later in 2013 Pamela Z developed this idea of using interviews as sonic motifs, by composing a hybrid piece combining a string quartet and a collage of different interviews discussing the place of birth of the interview subjects. The mixture between interview and quartet music created a weirdly pleasing juxtaposition, where both interview and music had different objectives but joint together created an external effect.

Hannah Wallis

Hannah Wallis is a performance and sound artist based in the Midlands. She is a founding director of the Dyad Creative group dedicated to the organisation and production of artistic endeavours, and the management behind it. Wallis is bilateral deaf, meaning she can only listen from her right ear. This has moulded Hannahs work, being in some cases a barrier toward sonic objects. In the visiting practitioner lecture, she explained how she has used different hearing aids across time and this has forced her to learn how to listen with each different hearing apparatus.

Currently she works as a curator for the Wysing Arts Centre, with a particular focus in helping people with hearing disabilities. Exploring cognitive ways to support deaf people through the art medium. In these workshops and exhibitions, Wallis has explored the concept of accessibility and the aesthetics revolving with it, specially revolving the management and administration of the practises where the medium relies.

The video above is one of the events the Dyad creative has done. Interconnection between mediums was one of the key elements of the event, this is used as great resource to make art accessible. For example if a sound installation is taking place, by combining it with a non sonic medium, impaired audiences can enjoy or address a piece through another medium.

Project Proposal: The Synthetic Garden

My sound exhibition piece consist in a quadrophonic setup placed across the Gallery 46 garden, playing a generative granular composition that I created in SuperCollider. The composition is created with a library of buffers containing samples, this buffers are then later fed to two granular synths that manipulate such samples and then split them up to 4 channels. Using random LFO’s, the synth’s triggers and manipulates the samples, creating a purely generative piece. I am going to use NRT synthesis to record the 4 outputs of the script, this will record into a wav files a 20 minute version of the generative piece. This recording will be looped in a Raspberry Pi box and then outputted to the four monitors of the exhibition.

The Raspberry Pi will be the brains of the installation, it will be plugged into a multi-channel interface and an amp that would connect to each monitor. The monitors will be placed acousmatically, covered by plants, blending the sound from the speakers with the natural ecology of the garden. Below is a quick drawn map of the installation and how it’s going to work. For the real thing the speakers will be placed differently and the control centre will have to be placed in a strategic position that is also water prove.

I will need:

  • 4 times 3.5mm inch cables
  • An audio interface with 4 outputs.
  • Raspberry Pi
  • 4 waterproof monitors
  • 4 stands
  • 4 XLR cables

The concept of my piece revolves around the theme of consciousness, more specifically the hibridification of two conscious states. In modern life we have split our conscious activity into two different interfaces, the real or analogue world and the digital work, through computers and technology . With this concept in mind I wanted to explore how sound design is able to create or distinguish the sonic ecology of both consciousness interfaces. Creating a sound environment that will combine digital processes with natural sound environments. I fed field recordings into two different granular synthesisers, and modulated parameters that affected or disfigured (digitally) various aspect of the audio, mainly the grains (rate, which grains, etc). This creates a generative sequence of sounds that shift from affected audio, to non-affected audio. By this (also combined with the sonic ecology of the place) it will create a unique soundscape that adopts glitches and digital manifestation and combines it with a non affected sonic ecology. Below is a binaural recording of the installation, taken place in the performance lab of LCC.

Extending Musical Form Outwards In Space and Time: Compositional strategies in sound art and audiovisual installations- Basanta

Through his own experience and practice, Adam Basanta came up with a guide outlining different strategies for composing gallery sound pieces, with a particular focus in time and space and how they relate to each other to shape the form of a gallery. The first strategy in this guide is Inquiring Across Disciplines, what it’s meant by this is the natural division between the concept of form inside the musical practice and in the context of sound art galleries. Sound is forced to inquire in media as visual art and sculpture to fulfil the spatial demands of a gallery space, in the other hand music performances do not take into consideration space as one of the main compositional demands. “Sound materials are dispersed spatially and temporally, and are experienced by a mobile visitor at their own space”. Because of the autonomy of the audience in a sound gallery piece, the form of the piece has to be designed towards a first-person experience.

Basanta explains that to design this first person experience its crucial to think about time as one of the main modulators of the dimension of the piece, Olafur Eliasson explains that without time the individual experiencing the piece cannot engage with the form and its excluded of experiencing the sequential matter of it. Considering this it’s important to point out that there is not a single experience “there are at least as many forms as there are visitors experiencing the work”.

The figure above is an example of an architectonical analysis of a sound gallery piece. Its use is to map listening positions and how these are affected by the architecture of the space, knowledge in acoustics is helpful to avoid unwanted sonic features. Listening spots can determine the narrative of the piece and by the correct placing of sound sources linear or quasi linear narratives can be created.

Luc Ferrari

Luc Ferrari is one of the most important names in experimental music and electronic music. Working along Pierre Schafer, he developed early Musique Concrete. He taught in important institutions of the medium like the Rheinische Musikschule, working with Stockhausen. But what makes Luc Ferrari notorious is his works on electroacoustic music, combining both his classical music knowledge with sophisticated sound design, using tape an other electronic tools. In his whole career, Ferrari met and collaborated with figures such as John Cage and Michel Chion, winning multiple music and academic awards.

I’ve listened to Luc Ferrari’s Presque rien NO.1 and I felt totally compelled by its narrative. Using field recordings from one of his visits to the Dalmatian islands and then combining them with diverse percussions and dialogue. The piece is calm inducing, when hearing it I got lost in its world. I think this is achieved by its vast amount of details. Every time I heard the piece, I noticed something different. Back in the days I got a huge interest in western classical music, but I left the interest due to my growing interest to electronic sound sources. Ferrari combines them both and doesn’t fail to create a pleasurable aesthetic. He inspired me to try again with traditional music technique, but always combining them with new and exciting electronic practices.

Merzbow

Masami Akita better known as Merzbow, is a Japanese musician and artist, focused specifically in noise music. It could be argued that Merzbow is one of the leading pioneers of the Japanoise scene, working with noise as his main building blocks of compositions. I recently read an interview conducted by Jason Gross to Merzbow in 1997 where they discuss Merzbow ideology and concepts behind his music. Merzbow explains that his approach on doing music comes from his necessity to escape the traditional ways of composition and aesthetic, specially to abandon the delicate music scene that has developed in Japan in the recent years. His music has also been connected with sexual practices such as bondage (he actually did the sound track for a bondage group), similar to his approach with music he seeks to explore the limits of sexuality, to break with the traditional sex culture of Japan. By using effect pedals and mixers as instruments, he creates thick violent layer of noise, that give character to his style. Merzbow music is also widely inspired from industrial music, his album “Ecobondage” was creating using self made metal percussion.

“Ecobondage” is an example of Herzbow interest in bondage and hard sex cultures, the title of the album comes from a book by Michel Foucault, a philosopher that explored sexuality.

Merzbow was a big inspiration for me when composing my assessment piece. I used industrial sounds and heavy distortion to convey the genre of noise music. I will now further explore the Japanoise scene and at the same time indulge in other noise cultures around the world.

Ambisonics

Ambisonic is a sonic format that instead of being multi-channel, like stereo or 5.1, is 360 surrounding. In ambisonics, the hearing experience can be described as 3D, placing sounds not just in front of you, but all around your body. Ambisonics are being used mainly to mirror other similar formats, like VR. To records sound in an ambisonic format you need a special type of microphone that contain multiple diaphragms, pointing to all directions. Some binaural microphones can also record 360 sounds. This type of microphones are defined by two prosthetic ears that are use to mimic the way humans listen, the purpose of these microphones is to record sound such as how humans hear them. (Picture below displays Neumann KU 100, binaural dummy head)

The format of ambisonics is going to change the way we record and play back sounds. Everyday the technology becomes more accessible and sound practitioners are using them in creative processes. An idea that occurred to me of a creative use of ambisonics, is DJ mixing but with 360 surrounding sound. The listener will experience the mixing changes in different hearing locations, giving the opportunity for the listener to interact with the music in a greater depth.

Group 2 Performing sound.

Last Friday, my group and I presented a sound installation in the entrance of the LCC campus. We did an audiovisual performance, using a wide range of electronic and industrial sounds. Our concept was deconstruction, we developed the idea by using destruction sound practices, like distortion. In the middle of the performance we had a projector that displayed a 16 minute loop video showing the shopping mall that is in-front of LCC, being demolished. The video also contain subtitles that narrated our manifesto on deconstruction .

I contributed in the performance by designing some drones and granular percussion that I manipulated live with a midi controller. The drones I design where quite interactive with the composition, I managed to do a performance that was very cohesive with what the rest of my peers where doing. Also I was triggering samples that one of my group members gave me, giving more tools to interact with.

On conclusion, I think the performance was very successful. The team collaborated in good unison and everyone was engaged with what was happening. I had a great time taking part in the performance, in the middle of it I lost my self in the noise and felt quite emotionally compelled. I think our biggest strength was the communication we had with every person of the group, it helped to solidify the final performance.

Pogłos / Reverberation.

Pogłos is a Polish noise art documentary that presented different noise concerts around Silesia. The concerts had no audience, it consisted of one or two noise artist performing with powerful loudspeakers in natural stages, such as a forrest or a snowy field. The artist interacted directly with the atmosphere surrounding them, playing with the natural reverb of the place. Mainly the artist worked with hardware processors such as effect pedals or modular synthesizers to create a thick layer of electronic noises. The great appeal of this documentary is the juxtaposition of the harsh noises with the calm and beautiful nature. The artists in the documentary seek to explore the concepts of territory and how mankind expands its territory towards atmospheres like the ones portrayed, finally destroying them.

I was deeply impressed when seeing the documentary, noise music is usually hard to listen and quite unpleasant, but I felt that the music in the documentary, when being mirrored with nature, was extremely hypnotic and satisfying. This video is a clear example of how visual content can make noise music or other sound styles that have not pleasurable aesthetics, more accessible. After watching Tokyo Noise and Pogłos, I feel more compelled to noise music, but I think that a reason for this is that both documentaries have excellent visual content.

My favorite part of Pogłos is the concert where a noise artist is playing in front of an old abandoned building, at the middle of his performance the building is demolished and it falls, crumbling into pieces. This creates a huge bang that molds with the noise music. I thought the idea was incredibly creative and I will love to experience a concert similar to this one in person.