Final Stage: The Mix of Everything.

Last afternoon the team met to create the final mix of the video game. Each team member brought their part of the sound assets and everything was combined in the session. This mix down session required a lot of team based decisions towards the final aesthetic of the game. We collaboratively discussed what sounds would be of more importance and what sounds will be sent to the back, playing a more background role to create the atmosphere of the game. All of us agreed that dialogue and UI sounds had to be very present in the mix so the story line would never be unclear, these sounds where also the only ones to be placed in the middle of the spatial field. Music and foley where sent to the back as mentioned before to play a more atmosphere role, in the sessions we did also some last automations with the volume and space position of music and foley, just to make it more cohesive with the narrative of the video.

Not a lot of processing was needed for this last session, everyone in the team did a great job in their task, so little touches where made to the assets. I was very impressed with how professional my team was and how all the sound assesses managed to fit quite well together even though each of us created them independently.

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