First sketch of the music for The Phone Box: Using a Cassette Player and a Radio

Following my idea of using the concept of memories and the past by sampling a radio, I bought a small portable radio that also had a cassette player. This was the first time I actually had a radio, every time I had listened to the radio in the past was streamed through the internet. At the same time I had never used a cassette player before. I found this extremely exciting and quite alien to me, it took me a while to figure out how to actually play a cassette. My main objective with the radio was using it as an instrument for the composition, I sampled it through my Octatrack and added gates to let the input in, the gates where triggered randomly, by this I had no control when the radio was actually going to be hearable. The gate had also an ADSR envelope that was being modulated by a random LFO, so the length of how long would the radio be hearable was also unpredictable. With this sampling technique I recorded a quite random sound scape of multiple radio stations and frequency, filled with static and faint voice of the programs. I also decided to use cassettes as an instrument. I bought a bunch of random cassettes in a charity shop and recorded a collage from them, I also modulated the pitch and speed when recording. Finally I layered both radio and cassette player in to one composition, creating a weird hectic scape, full of mysterious voices and decaying tapes.

Above is a small recording of the sketch I did when experimenting with the tape and radio. I thought the final result was extremely interesting, it was an atonal work that creates an anguished and chaotic aesthetic. But after listening to this recording I figured that it would be better if I spread the sound sources through time to make it more compatible with the game. If the music is slower and less evolving, the sounds of the radio will enter in a smoother manner, hinting better memories and thoughts. This idea of spreading more the sound objects came from a meeting of our collaboration group. I showed the recording to the guys and Hywel pointed out that it would be more effective if it was more passive and extended that chaotic. This way the gamer could navigate more freely through the VR game without being tormented by striking sound sources and radio recordings. I agreed with Hywel and went my way to use both the radio and the tape in a more time stretching manner. Also for the final project, I will place the music in a surround ambisonic manner with Envelop, this will add space and depth to the VR game.

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