My sound exhibition piece consist in a quadrophonic setup placed across the Gallery 46 garden, playing a generative granular composition that I created in SuperCollider. The composition is created with a library of buffers containing samples, this buffers are then later fed to two granular synths that manipulate such samples and then split them up to 4 channels. Using random LFO’s, the synth’s triggers and manipulates the samples, creating a purely generative piece. I am going to use NRT synthesis to record the 4 outputs of the script, this will record into a wav files a 20 minute version of the generative piece. This recording will be looped in a Raspberry Pi box and then outputted to the four monitors of the exhibition.

The Raspberry Pi will be the brains of the installation, it will be plugged into a multi-channel interface and an amp that would connect to each monitor. The monitors will be placed acousmatically, covered by plants, blending the sound from the speakers with the natural ecology of the garden. Below is a quick drawn map of the installation and how it’s going to work. For the real thing the speakers will be placed differently and the control centre will have to be placed in a strategic position that is also water prove.

I will need:
- 4 times 3.5mm inch cables
- An audio interface with 4 outputs.
- Raspberry Pi
- 4 waterproof monitors
- 4 stands
- 4 XLR cables
The concept of my piece revolves around the theme of consciousness, more specifically the hibridification of two conscious states. In modern life we have split our conscious activity into two different interfaces, the real or analogue world and the digital work, through computers and technology . With this concept in mind I wanted to explore how sound design is able to create or distinguish the sonic ecology of both consciousness interfaces. Creating a sound environment that will combine digital processes with natural sound environments. I fed field recordings into two different granular synthesisers, and modulated parameters that affected or disfigured (digitally) various aspect of the audio, mainly the grains (rate, which grains, etc). This creates a generative sequence of sounds that shift from affected audio, to non-affected audio. By this (also combined with the sonic ecology of the place) it will create a unique soundscape that adopts glitches and digital manifestation and combines it with a non affected sonic ecology. Below is a binaural recording of the installation, taken place in the performance lab of LCC.
