Hydra

Last Monday in the coding and audio network class we where introduced to Hydra. A free open source visual coding program that can be used both in an internet browser and in software. Hydra has a very simple interface, allowing their users to create graphic visuals with very short lines of code. In my experience I would say Hydra work like a video modular synth because the building blocks and terminology are the same as sound synthesis. It uses oscillators and noise as building blocks, then you can modulate such sources to create any aesthetic desired. The coding language also gives the possibility to create generative processes, where the visuals will change endlessly over time. Java Script can also be used in the program, making it easy to create loops and devises like LFO’s.

Below is a short video of a patch I made. The main elements I experimented with where shapes and pixels, then I modulated the parameters of each elements, creating and interesting generative visual. The video is overdubbed by a generative ambient piece I created a long time ago. Both audio and image fit really well and a lot of synchresis are created, giving the illusion that the music is synced to the visual when its not.

I will continue to experiment with the program and I hope that in the future I will be able to create audio-visual performances with Hydra.

Ocean of Sound – Intro

I am currently in the process of reading Ocean of Sound by David Toop, a book about the world of ambient sound and its correlation between space and imaginary worlds. In this book Toop explores the origins of ambient sound, focusing in key artistic aesthetics that molded the practice. Interviewing important icons of the canon such as Brian Eno and Apex Twin, Toop redefines ambiguities of the practice with a contemporary view of the arts.

For the moment I have just read a couple of chapters of the book but I have read a couple of things that are relevant to my audio paper concept and that I am planning to take into consideration when developing it. First Toop explains the power of sound to tint a space. He explains this with an analogy of smells and perfumes, to represent the nature of tones and frequencies. Then he touched on some practices of room coloring such as the elevator music company Muzak, referencing to the early commercial usages of the practice (this is also important because my paper will focus in the non-non-comercial). Finally he presented key terms of ambient music, coined by Brian Eno: “Ambient music is intended to induce calm and a space to think” “Ambient music must be able to accommodate many levels of listening attention without forcing one in particular: it must be as ignorable as it is interesting”. Even-though that quote refers to music, it also applies to any form of ambient sound, for example field recording.

As my audio paper is focusing in the element of calmness, I will maintain in my mind the idea outlined by Eno in the paragraph above. When interviewing the individuals in consideration I will ask them about their relationship with ambience, and I’ll see if their response connects somehow to the ideology of Eno.

Blue Velvet

Recently I saw David Lynch’s Blue Velvet in the BFI, it was very interesting to see such a surreal film in such a calm environment as a cinema theatre. Hearing the reactions from the crowd helped convey the different emotions and ideas that the screen projected. It amplified the weird nature of Blue Velvet and it was satisfying to encounter the surreal with the company of a full theatre. I am a great fan of the sound design in David Lynch films, the great use of drones draws your attention in, creating a float like sensation, fluttering between consciousness states.

Sound is smartly used to set spaces and boundaries between scenes, associating each space with a motif and feeling. With the use of sound Lynch gives characters to spaces, helping with the narrative of the film with deep symbolism. Those such techniques peer discretely in the human psyche, manipulating the subconscious, engraving the film’s message and themes in the mind of the audience. A great example of this is a scene in the later half of the movie where Jeffrey the protagonist enters to Dorothy’s apartment and discovers the source of the missing ear. In the scene the song ‘Love Letters’ plays in the back, creating a weird juxtaposition between the happy music and the horrific images. Then Jeffrey quickly escapes the room towards the hall and the sound changes drastically, adapting to the scenario and space of the hall. The great contrast between the ambiences of both rooms draws the audience into different worlds, it gives the illusion that each different schenography is independent from the rest.

For doing the sound design of my project I will create a similar effect such as the ones in Blue Velvet, using slight changes of sound to determine spaces in different scenes. My approach is to make such changes as imperceptable as possible, such as the sound hits purely in the subconscious. I will use this techniques to convey the theme of the battle between the real and the illusion.

A Feminist Approach to Sound in We Need To Talk ABout Kevin

Perspective or point of view is one of the most important elements in the narration of a film. It works as a foundation where the branches of the story can grow. The arguments and themes of a narrative are always tilted to the subject with the point of view. A Feminist Approach To Sound in We Need To Talk About Kevin – Is an article posted in Screen Queens that discusses how the film was created through a feminist voice and point of view, and how this is evidenced by the sound design of the film.

The article argues that the sound design of the film breaks with the patriarchal linearity of the narrative, making it have a female perspective (The author references Helen Cixous’s, L’ecriture Fémenine). The sound design does this by creating juxtaposed connotations to symbols, for example she uses the sound of a water sprinkler, that normally symbolizes the environment of an ideal suburban house, and changes its meaning to become a motif of the tragedy that is about to come and so destroying the heteropatriartical dream. Also the article explains how the sound of the film is usually contrasting with the image, it is mostly non-diegetic and it mirrors the emotions the main character is experiencing.

Sound design can be used as a great technique in narrative and to characterize a point of view. We Have To Talk About Kevin is a great example of how sound can represent an ideology and character.

In Search of Peace

In Search of Peace – is my working title for the sound studies and aural cultures assessment, that will take place in the form of an audio paper. My paper will investigate the relationship between sound and calmness, in the context of a modern cosmopolitan society. I will focus in the DIY sound practices instead of the collectives or industries.

Abstract: Due to the increase of stress and chaos inside big cities, the individual is constantly searching for sources of calmness and peace. Sound has always played an important role on the ecology of a place and it’s a key element in determining what moods can a place cause. Different sound practices have been created with the purpose of using sound as a relaxing medium. Artists such as Pauline Oliveros and Brian Eno have explored such mediums in their works, it can be seen across Eno’s ambient music and Oliveros Deep Listening texts. I’m interested in the non artistic and non commercial sound practices that seek the state of calmness. Practices that common people create unconsciously and unintentionally, that are independent from any canon or medium. These practices can include walks in the park or group meditations, anything that is independently created. I will interview these sound practitioners, discovering their approach to sound and their methodology behind their practices.

My objective is to create an ethnographic paper, where I don’t discuss any argument and don’t come up with any conclusions, but instead present my findings and observations as close as possible to the nature of the phenomena.

Mountain Meets Urban Waterfront

Alexandra Baixinho and Tine Bloom: Mountain Meets Urban Waterfront, an experimental audio paper. This essay seeks to analyze the experiment of joining to different field recordings matched together in a sonic composition. It explores the sonic relationship between a field recording done in a Norwegian mountain and a field recording done in the industrial zone of Copenhagen. This essay first explains in detail the procedures and methodology of the experiment, highlighting the most important elements of the material recorded. Then it analyses its interactions trying to come up with a conclusion.

The audio paper is quite interesting because it mixes the dialogue and field recordings. I would argue that national identity is one of the most important themes of the audio paper. The paper present the sound ecologies of two Scandinavian countries that are culturally very similar, then it contrast the elements of each sound ecology with the purpose of separating the two identities. It emphasizes the uniqueness of each country.

The audio paper conclusion is very ambiguous and open ended. It vaguely agrees in the successful consolidation of the two field recordings together, but doesn’t give a final statement like an experiment would do The listener has the opportunity to make its own conclusion with the information it has been given, the composers don’t tilt the balance to any side of the argument. This means that the paper has an ethnographic nature.

I really enjoyed listening to this audio paper, I had never heard anything of the sort and I got lost by it’s narrative. It had an artistic approach to it instead of being academically orientated. This made the listening experience more pleasurable.

Sound for screen project

I’m currently working in the sound and score for a short film created by a friend of mine. I will use a scene from this film for my Sound for Screen assessment. The theme of the film is the relationship of the individual with the city, and how alienating can society be in the city life. In the scene I have chosen, the main character is traveling from his work to his house, traveling across the London underground. In the scene the audience looses the sense of time and reality because of a non linear narrative, creating the sense of loosing perception of reality.

My approach for the sound design of the film will be to contrast natural diegetic sound with experimental coded synthesis, to mirror the conflict between the main character and the city, creating a barrier of what is real and what’s not. Also the score of the film will be generative music, to convey the non-chronological order of the scene, the audience will not be able to get attached to a melodic motif in the music because it will be ever changing. I will use mainly Supercollider to create the generative music and the sound design.